Managed/Native Debugging in C#/C++

I had a problem debugging my solution consisting of C#, C++/CLI, and native C++ projects. I was not able to get breakpoints working in the native C++ parts – after running the solution with breakpoints set, they were turning gray with warning sign, and their tooltip stated that “The breakpoint will not currently be hit. No symbols have been loaded for this document.” despite all debug properties were set right on those projects and all debugging symbols existed. After fighting it for a few hours and almost giving up, I started to think that the problem might not be with the native C++ projects, but rather somewhere else, e.g. in the StartUp project, which is C#. Checked that project’s properties, and guess what! Debug > Enable unmanged code debugging option was off!!! Switched it on, and voila – breakpoints work fine in native C++ DLL now!!! :)

Threading in C#

Joseph Albahari, the author of C# 3.0 in a Nutshell, C# 3.0 Pocket Reference, and LINQ Pocket Reference as well as LINQPad, has very nice Threading in C# article (well, it is 77 pages long and available in PDF format as well). As the author says, “[it] tackles difficult issues such as thread safety, when to use Abort, Wait Handles vs Wait and Pulse, the implications of Apartment Threading in Windows Forms, using Thread Pooling, Synchronization Contexts, Memory Barriers and non-blocking synchronization constructs.”